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| const int N = 100005; int n, m, k;
namespace Splay { int c[N], son[N][2], f[N], sz[N], minid[N]; #define ls son[x][0] #define rs son[x][1]
inline int cmp(int x, int y) { if (!x || !y)return x | y; else return x < y ? x : y; }
inline void pushup(int x) { sz[x] = sz[ls] + sz[rs] + 1; minid[x] = cmp(x, cmp(minid[ls], minid[rs])); }
inline int get(int x) { return x == son[f[x]][1]; }
inline void connect(int x, int y, int d) { if (x)son[x][d] = y; if (y)f[y] = x; }
inline void rotate(int x) { int fa = f[x], ffa = f[fa], p = get(x), q = get(fa); connect(fa, son[x][p ^ 1], p); connect(x, fa, p ^ 1); connect(ffa, x, q); pushup(fa), pushup(x); }
void splay(int x, int ed) { for (int fa; fa = f[x], fa != ed; rotate(x)) if (f[fa] != ed)rotate(get(fa) == get(x) ? fa : x); }
inline int get_minid(int x) { splay(x, 0); return minid[x]; }
int getlast(int x) { splay(x, 0); while (son[x][1]) x = son[x][1]; splay(x, 0); return x; }
inline int kth(int x, int rk) { splay(x, 0); while (1) { if (sz[ls] >= rk) x = ls; else { rk -= sz[ls] + 1; if (!rk)return x; x = rs; } } }
void movefront(int x) { splay(x, 0); if (!ls)return; int r = getlast(x); int y = ls; ls = 0; pushup(x); son[r][1] = y; f[y] = r; pushup(r); splay(x, 0); }
#undef ls #undef rs } using namespace Splay; int p[N], circle_sz[N]; set<int> S1[N], S2; int SZ;
void print(int x) { if (son[x][0])print(son[x][0]); printf("%d ", x); if (son[x][1])print(son[x][1]); }
inline void add(int x) { splay(x, 0); circle_sz[minid[x]] = sz[x]; if (sz[x] <= SZ)S1[sz[x]].insert(minid[x]); else S2.insert(minid[x]); }
inline void del(int x) { splay(x, 0); if (sz[x] <= SZ)S1[sz[x]].erase(minid[x]); else S2.erase(minid[x]); }
void merge(int x, int y) { if (get_minid(x) > get_minid(y))swap(x, y); del(x), del(y); movefront(x), movefront(p[y]); if (x != p[x]) { splay(x, 0), splay(p[x], x); son[p[x]][0] = p[y]; f[p[y]] = p[x]; pushup(p[x]); splay(p[x], 0); } else { son[x][1] = p[y]; f[p[y]] = x; pushup(x); splay(x, 0); } add(x); }
void divide(int x, int y) { del(x); movefront(x); if (sz[x] == 2) { splay(x, 0); son[x][1] = 0; f[y] = 0; pushup(x); } else { if (x == p[y])swap(x, y);
assert(x != p[y]);
splay(x, 0), splay(p[y], x); int z = son[p[y]][0]; son[p[y]][0] = 0; f[z] = 0; pushup(p[y]); splay(p[y], 0);
} add(x), add(y); }
int main() { int q, u, v, w, x, y, z, T; cin >> T; while (T--) { scanf("%d%d", &n, &q); for (int i = 1; i <= n; i++) son[i][0] = son[i][1] = 0, S1[i].clear(); S2.clear(); fill(f, f + n + 1, 0); fill(sz + 1, sz + n + 1, 1); iota(minid + 1, minid + n + 1, 1); iota(c + 1, c + n + 1, 1); iota(p + 1, p + n + 1, 1); SZ = sqrt(n); char s[10]; while (q--) { ll x, y; scanf("%s%lld%lld", s, &x, &y); if (s[0] == 's' && s[5] == 'a') swap(c[x], c[y]); else if (s[0] == 's' && s[5] == 'p') { if (x == y)continue; if (get_minid(x) != get_minid(y)) merge(x, y); else divide(x, y); swap(p[x], p[y]); } else { ll dif = abs(x - y); int id = n + 1; for (int i = 1; i <= SZ; i++) if (!S1[i].empty() && dif % i) id = min(id, *S1[i].begin()); for (auto x:S2) if (dif % circle_sz[x]) id = min(id, x); if (id == n + 1)puts("="); else { x = (x - 1) % circle_sz[id] + 1; y = (y - 1) % circle_sz[id] + 1; movefront(id); x = kth(id, x); y = kth(id, y); if (c[x] < c[y])puts("<"); else puts(">"); } } } } return 0; }
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